Unity Roxanne's ENF Exhibitionist Game [v0.4.2] [uwuzaki]

4.00 star(s) 26 Votes

ptmc1

Newbie
Mar 24, 2024
23
9
How do you even strip Roxanne?
Just like johnathandarkly said, but you also have to raise Roxanne's exhibit level by doing quests (not all quests are possible at start, but there's enough to get to the next level. Each map/stage has it's own set of quests, and there's quests for both Lilith and Luna (quests for Lilith and Luna can only be seen while at a map/stage other than home). You can see your level at the closet/wardrobe at home, which also shows how far you can strip for each level.

One last thing, for a quest to be fully marked as completed, you must have Roxanne return home without getting caught.
 
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Krakk3n

Newbie
Jan 18, 2020
28
125
This game is so dead. There is no chance that this shit will ever work. This guy is not skilled enough to pull of something of the scale he is trying to make with the metro. Even Bethesda knew what size of cities were manageable and fun. But somehow these rookie Devs who can't even get their animation transitions right think they have everything figured out. Plus there are so many absolute garbage quests. which makes no sense , like finding stuff, it is really going to be a shit show. I am so disappointed to see this. Not going to play this game any further.
 
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uwuzaki

Newbie
Game Developer
May 1, 2023
54
299
This game is so dead. There is no chance that this shit will ever work. This guy is not skilled enough to pull of something of the scale he is trying to make with the metro. Even Bethesda knew what size of cities were manageable and fun. But somehow these rookie Devs who can't even get their animation transitions right think they have everything figured out. Plus there are so many absolute garbage quests. which makes no sense , like finding stuff, it is really going to be a shit show. I am so disappointed to see this. Not going to play this game any further.
top selling game on Itch right now, If you don't like it you can just as well not play it my friend, that's okay ;)
 
May 30, 2020
188
242
ignore cracker there

i paid for the game and already got my moneys worth

4.0 is a little janky with some interactions but i appreciate the work that has gone into the game and look forward to more!
 

Krakk3n

Newbie
Jan 18, 2020
28
125
top selling game on Itch right now, If you don't like it you can just as well not play it my friend, that's okay ;)
Chronology is something like this :
1) Roxxane was a weird game.

2) Seleka came along and made some ground breaking innovations in the genre.

3) You stole all of it without any consideration (which is fine , game mechanics can not be copyrighted). And you added some of you innovations like "camera and recording". but majority of the success is still carried by the innovations that were not yours. That is after which I also gave a good rating in review as I expected game to go in a good direction. At this , point I was thinking that you were going to build the basics of game before adding more levels. I was totally wrong.

4) You added a huge mall , majority of which is empty. A mostly open space with no place to duck , take cover or any such action that will make a game like this fun.

5) Compare stage 2 to seleka's shoping mall part, your shopping mall stage (stage) is just crap , because it is totally immersion breaking , In Well lit shopping mall no one will have such a small line of sight, which you can at least justify in night time in city. It seems like your game is filled with myopic characters. ( Just check in Sebeka game once , its not realistic , but it is still damn accurate to how human sight works, the corner of eyes are less receptive as compared to centre. And NPC can see up to long distances. More importantly they don't have eyes behind their back like your NPCs have. So, your game runs totally on distance of player from NPC , no matter at what angle they are from NPC and in what direction they are looking , making your game way less fun. Other thing is that opening the front half of the jacket also alerts NPC behind you. So basically you are just not building basic mechanics.)

6) This is just one thing but there are several such points. You are taking your game in a direction that clearly shows you have no vision for a game like this. You have already designed your level around a flawed mechanics and now you are diving straight into more levels before getting mechanics complete.

And I am not saying you are not successful. And its a good thing that you are successful. But point is there is a long list of game devs who start getting famous because of early potential of game and then abandon projects because of the points like these, because a game made on porous foundation can not give you more workability. May be my last comment can seem unjustifiably angry , but it is what I think will happen eventually , because quantity can not beat quality. A big stage doesn't make a better game , what you need is better mechanics so the theme can be expressed better.
 

DartBatiatus

Member
May 5, 2024
139
142
Just like johnathandarkly said, but you also have to raise Roxanne's exhibit level by doing quests (not all quests are possible at start, but there's enough to get to the next level. Each map/stage has it's own set of quests, and there's quests for both Lilith and Luna (quests for Lilith and Luna can only be seen while at a map/stage other than home). You can see your level at the closet/wardrobe at home, which also shows how far you can strip for each level.

One last thing, for a quest to be fully marked as completed, you must have Roxanne return home without getting caught.
Problem is I cant find home lol
 

Bontakun92

Newbie
Sep 16, 2024
33
27
Chronology is something like this :
1) Roxxane was a weird game.

2) Seleka came along and made some ground breaking innovations in the genre.

3) You stole all of it without any consideration (which is fine , game mechanics can not be copyrighted). And you added some of you innovations like "camera and recording". but majority of the success is still carried by the innovations that were not yours. That is after which I also gave a good rating in review as I expected game to go in a good direction. At this , point I was thinking that you were going to build the basics of game before adding more levels. I was totally wrong.

4) You added a huge mall , majority of which is empty. A mostly open space with no place to duck , take cover or any such action that will make a game like this fun.

5) Compare stage 2 to seleka's shoping mall part, your shopping mall stage (stage) is just crap , because it is totally immersion breaking , In Well lit shopping mall no one will have such a small line of sight, which you can at least justify in night time in city. It seems like your game is filled with myopic characters. ( Just check in Sebeka game once , its not realistic , but it is still damn accurate to how human sight works, the corner of eyes are less receptive as compared to centre. And NPC can see up to long distances. More importantly they don't have eyes behind their back like your NPCs have. So, your game runs totally on distance of player from NPC , no matter at what angle they are from NPC and in what direction they are looking , making your game way less fun. Other thing is that opening the front half of the jacket also alerts NPC behind you. So basically you are just not building basic mechanics.)

6) This is just one thing but there are several such points. You are taking your game in a direction that clearly shows you have no vision for a game like this. You have already designed your level around a flawed mechanics and now you are diving straight into more levels before getting mechanics complete.

And I am not saying you are not successful. And its a good thing that you are successful. But point is there is a long list of game devs who start getting famous because of early potential of game and then abandon projects because of the points like these, because a game made on porous foundation can not give you more workability. May be my last comment can seem unjustifiably angry , but it is what I think will happen eventually , because quantity can not beat quality. A big stage doesn't make a better game , what you need is better mechanics so the theme can be expressed better.
The game certainly still has some points to improve, but to say that it is a dead game i wouldn't say that compared to the first versions it has improved a lot. And if you followed them on other social you would notice that they are working on improving many mechanics (cover mech/sex toys ecc..). Seleka 1 also has big problems with NPCs getting stuck on stairs or behaving strangely, but in Roxanne case it's still a game in development so they'll definitely work on it over time. If you give feedback like the one you give i don't think it encourages them to want to continue with development, many dev i follow drop the game for similiar reason. And I notice that no one ever gives them credit for the quality of the animations they use and the 3D models they are try too bring, which compared to those of Seleka are much better.
 

lttesch

Newbie
Aug 12, 2017
73
48
How do you turn off clothes when in outfit menu? "For remove just click the icon off the wear icon". What icon? Also, for the love of God, add some money or something. Stuck at the pool, but can't buy swimsuit cause no cash. Can't get more cash, cause stuck at pool.

Edit: disregard the money issue, I finally figured the live stream out. Icon question stands though. Is it only enabled at a certain level?
 
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Download44

Newbie
Aug 9, 2019
50
32
Chronology is something like this :
1) Roxxane was a weird game.

2) Seleka came along and made some ground breaking innovations in the genre.

3) You stole all of it without any consideration (which is fine , game mechanics can not be copyrighted). And you added some of you innovations like "camera and recording". but majority of the success is still carried by the innovations that were not yours. That is after which I also gave a good rating in review as I expected game to go in a good direction. At this , point I was thinking that you were going to build the basics of game before adding more levels. I was totally wrong.

4) You added a huge mall , majority of which is empty. A mostly open space with no place to duck , take cover or any such action that will make a game like this fun.

5) Compare stage 2 to seleka's shoping mall part, your shopping mall stage (stage) is just crap , because it is totally immersion breaking , In Well lit shopping mall no one will have such a small line of sight, which you can at least justify in night time in city. It seems like your game is filled with myopic characters. ( Just check in Sebeka game once , its not realistic , but it is still damn accurate to how human sight works, the corner of eyes are less receptive as compared to centre. And NPC can see up to long distances. More importantly they don't have eyes behind their back like your NPCs have. So, your game runs totally on distance of player from NPC , no matter at what angle they are from NPC and in what direction they are looking , making your game way less fun. Other thing is that opening the front half of the jacket also alerts NPC behind you. So basically you are just not building basic mechanics.)

6) This is just one thing but there are several such points. You are taking your game in a direction that clearly shows you have no vision for a game like this. You have already designed your level around a flawed mechanics and now you are diving straight into more levels before getting mechanics complete.

And I am not saying you are not successful. And its a good thing that you are successful. But point is there is a long list of game devs who start getting famous because of early potential of game and then abandon projects because of the points like these, because a game made on porous foundation can not give you more workability. May be my last comment can seem unjustifiably angry , but it is what I think will happen eventually , because quantity can not beat quality. A big stage doesn't make a better game , what you need is better mechanics so the theme can be expressed better.

It's so easy to criticize

I really appreciate this hentai game, even though it's a beta, I enjoy it more than Seleka, it has implemented things from the other few 3d exhibitionism games and adds new ones, and it's still in development

The quests are simple but 99% of us here are looking for a hentai game for other purpose, not for a pro gaming experience
 

lnomsim

Active Member
Sep 12, 2021
725
1,053
top selling game on Itch right now, If you don't like it you can just as well not play it my friend, that's okay ;)
I hadn't noticed the game was on itch.io, I stopped supporting the patreon because my financial situation changed, but you can count on a buy when I'll have spare money.
 
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erw255

Member
Jan 27, 2020
383
669
There are valid criticisms of this game, but belittling the dev might be counterproductive. Personally, I think fixing the NPC interactions might make the most logical first step because that can decide where the game goes from there. The main issues, I believe, are the unrealistic reactions, the odd line of sight interactions, and the fact that NPCs tend to stand around and do nothing if you're nearby.

Programming actual conversations and specific interactions might be a bit much for this game (maybe much further down the road when it's more complete), but realistic reactions to seeing a streaker/flasher would be (in no particular order) shock, amusement, arousal, contempt, disgust (at the act, not at the female form itself), and confusion. Fear and horror are not realistic.

Someone stated above about the line of sight thing, and I agree. There's no reason for someone to know boobs were flashed when they're facing the opposite direction. How far away someone can see obviously depends on a given person's eyesight, but giving NPCs different sight is needlessly complicated.

I've noticed that if you're near an NPC, they'll stop and just stand there as if they're waiting for you to talk to them, which is silly because there is no talk feature except for the two special NPCs. Instead of just hanging around and not moving on until you get far enough away from them, they should just go about their business as if you were the NPC.

Hyper realistic NPCs aren't necesarry or even desired, but at least some basic level of realism is.

As far as the size of the maps are concerned, if they're going to be that big, longer sprinting times would be preferred (or no limitation if you're going to have really big maps). Also, if they're going to be big, there needs to be things to do. Don't expand a map unless there's something there that adds meaningful content to that stage.

Also, in regards to the maps, I would recommend focusing on improving existing maps and content for said maps before adding more. The addition of dogs stealing your clothes in the first map isn't a bad idea. Shower/changing rooms at the pool where NPCs can be seen naked would be a welcome addition, but you'd have to change people's reactions based on where they are. If you're in the women's shower and you're naked, no one will bat an eye. If you're in the men's shower, that's going to cause different reactions whether you're naked or not.

Long story short: improve existing mechanics and maps before adding more. Everyone likes new content, but the better the content is, the more returning players you will have to see the new stuff.
 

erw255

Member
Jan 27, 2020
383
669
Another reason not to piss off Developers ... Easter Eggs. You'll never know when your nick is bastardized for a whacked out NPC having to debase itself by licking cum off dog shit to entertain a dealer for the next hit of crack. Just a thought.
Well, this is the grossest thing I've read this week.
 
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player two

Member
Dec 4, 2022
186
196
Well, this is the grossest thing I've read this week.
Sorry mate. Just 'splain to the nonconstructive they may be put to good use.

Devs value constructive feedback both positive and negative.

Point is, don't troll a Dev giving up what time they have for passion projects for niche players or you may end up eating crow (or in their game in the worse possible way).

FYI, you could watch something similar in a John Water's film when Divine picks up a piece of real dog doo and eats it on camera in "Pink Flamingos". And that pretty accessible (and gross) ... like mainstream movie streaming accessible.

And I don't doubt folks can find something similar here on F95 if they want the virtual xp given the variety of content here.
 
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4.00 star(s) 26 Votes