- Aug 9, 2019
- 50
- 32
press enter keyHow can I go down? I think my game is bugged because none of my keys are working in the elevator.
Just like johnathandarkly said, but you also have to raise Roxanne's exhibit level by doing quests (not all quests are possible at start, but there's enough to get to the next level. Each map/stage has it's own set of quests, and there's quests for both Lilith and Luna (quests for Lilith and Luna can only be seen while at a map/stage other than home). You can see your level at the closet/wardrobe at home, which also shows how far you can strip for each level.How do you even strip Roxanne?
top selling game on Itch right now, If you don't like it you can just as well not play it my friend, that's okayThis game is so dead. There is no chance that this shit will ever work. This guy is not skilled enough to pull of something of the scale he is trying to make with the metro. Even Bethesda knew what size of cities were manageable and fun. But somehow these rookie Devs who can't even get their animation transitions right think they have everything figured out. Plus there are so many absolute garbage quests. which makes no sense , like finding stuff, it is really going to be a shit show. I am so disappointed to see this. Not going to play this game any further.
Chronology is something like this :top selling game on Itch right now, If you don't like it you can just as well not play it my friend, that's okay![]()
Problem is I cant find home lolJust like johnathandarkly said, but you also have to raise Roxanne's exhibit level by doing quests (not all quests are possible at start, but there's enough to get to the next level. Each map/stage has it's own set of quests, and there's quests for both Lilith and Luna (quests for Lilith and Luna can only be seen while at a map/stage other than home). You can see your level at the closet/wardrobe at home, which also shows how far you can strip for each level.
One last thing, for a quest to be fully marked as completed, you must have Roxanne return home without getting caught.
The game certainly still has some points to improve, but to say that it is a dead game i wouldn't say that compared to the first versions it has improved a lot. And if you followed them on other social you would notice that they are working on improving many mechanics (cover mech/sex toys ecc..). Seleka 1 also has big problems with NPCs getting stuck on stairs or behaving strangely, but in Roxanne case it's still a game in development so they'll definitely work on it over time. If you give feedback like the one you give i don't think it encourages them to want to continue with development, many dev i follow drop the game for similiar reason. And I notice that no one ever gives them credit for the quality of the animations they use and the 3D models they are try too bring, which compared to those of Seleka are much better.Chronology is something like this :
1) Roxxane was a weird game.
2) Seleka came along and made some ground breaking innovations in the genre.
3) You stole all of it without any consideration (which is fine , game mechanics can not be copyrighted). And you added some of you innovations like "camera and recording". but majority of the success is still carried by the innovations that were not yours. That is after which I also gave a good rating in review as I expected game to go in a good direction. At this , point I was thinking that you were going to build the basics of game before adding more levels. I was totally wrong.
4) You added a huge mall , majority of which is empty. A mostly open space with no place to duck , take cover or any such action that will make a game like this fun.
5) Compare stage 2 to seleka's shoping mall part, your shopping mall stage (stage) is just crap , because it is totally immersion breaking , In Well lit shopping mall no one will have such a small line of sight, which you can at least justify in night time in city. It seems like your game is filled with myopic characters. ( Just check in Sebeka game once , its not realistic , but it is still damn accurate to how human sight works, the corner of eyes are less receptive as compared to centre. And NPC can see up to long distances. More importantly they don't have eyes behind their back like your NPCs have. So, your game runs totally on distance of player from NPC , no matter at what angle they are from NPC and in what direction they are looking , making your game way less fun. Other thing is that opening the front half of the jacket also alerts NPC behind you. So basically you are just not building basic mechanics.)
6) This is just one thing but there are several such points. You are taking your game in a direction that clearly shows you have no vision for a game like this. You have already designed your level around a flawed mechanics and now you are diving straight into more levels before getting mechanics complete.
And I am not saying you are not successful. And its a good thing that you are successful. But point is there is a long list of game devs who start getting famous because of early potential of game and then abandon projects because of the points like these, because a game made on porous foundation can not give you more workability. May be my last comment can seem unjustifiably angry , but it is what I think will happen eventually , because quantity can not beat quality. A big stage doesn't make a better game , what you need is better mechanics so the theme can be expressed better.
Chronology is something like this :
1) Roxxane was a weird game.
2) Seleka came along and made some ground breaking innovations in the genre.
3) You stole all of it without any consideration (which is fine , game mechanics can not be copyrighted). And you added some of you innovations like "camera and recording". but majority of the success is still carried by the innovations that were not yours. That is after which I also gave a good rating in review as I expected game to go in a good direction. At this , point I was thinking that you were going to build the basics of game before adding more levels. I was totally wrong.
4) You added a huge mall , majority of which is empty. A mostly open space with no place to duck , take cover or any such action that will make a game like this fun.
5) Compare stage 2 to seleka's shoping mall part, your shopping mall stage (stage) is just crap , because it is totally immersion breaking , In Well lit shopping mall no one will have such a small line of sight, which you can at least justify in night time in city. It seems like your game is filled with myopic characters. ( Just check in Sebeka game once , its not realistic , but it is still damn accurate to how human sight works, the corner of eyes are less receptive as compared to centre. And NPC can see up to long distances. More importantly they don't have eyes behind their back like your NPCs have. So, your game runs totally on distance of player from NPC , no matter at what angle they are from NPC and in what direction they are looking , making your game way less fun. Other thing is that opening the front half of the jacket also alerts NPC behind you. So basically you are just not building basic mechanics.)
6) This is just one thing but there are several such points. You are taking your game in a direction that clearly shows you have no vision for a game like this. You have already designed your level around a flawed mechanics and now you are diving straight into more levels before getting mechanics complete.
And I am not saying you are not successful. And its a good thing that you are successful. But point is there is a long list of game devs who start getting famous because of early potential of game and then abandon projects because of the points like these, because a game made on porous foundation can not give you more workability. May be my last comment can seem unjustifiably angry , but it is what I think will happen eventually , because quantity can not beat quality. A big stage doesn't make a better game , what you need is better mechanics so the theme can be expressed better.
I hadn't noticed the game was on itch.io, I stopped supporting the patreon because my financial situation changed, but you can count on a buy when I'll have spare money.top selling game on Itch right now, If you don't like it you can just as well not play it my friend, that's okay![]()
Well, this is the grossest thing I've read this week.Another reason not to piss off Developers ... Easter Eggs. You'll never know when your nick is bastardized for a whacked out NPC having to debase itself by licking cum off dog shit to entertain a dealer for the next hit of crack. Just a thought.
weeks not over yetWell, this is the grossest thing I've read this week.
Sorry mate. Just 'splain to the nonconstructive they may be put to good use.Well, this is the grossest thing I've read this week.